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Combat System Guide

The combat system in The Settlers Online is based on turn-based battles with initiative, hit chance, and flanking attacks.

Property Meaning
HP (Hit Points)Determines how much damage a unit can withstand
AP (Attack Points)Min–max damage per attack
Hit chanceProbability of hitting the enemy (e.g. 80%)
InitiativeDetermines the attack order (higher = first)
FlankingAttacks the weakest unit first
Splash damageDamages multiple units at once

You can find all units with their stats in the Unit overview.

A battle consists of several rounds until one side is completely defeated:

  1. Initiative: Units are sorted by initiative (highest first)
  2. Target selection: Normally the enemy's first unit — flanking attacks target the weakest
  3. Attack: Hit chance is rolled. On a hit: random damage between min–max AP
  4. Damage: The target's HP is reduced. At 0 HP the unit dies
  5. Next round: Repeats until one side is defeated

Special features

  • First strike: The unit with higher initiative attacks first — this can be decisive
  • Splash damage: Hits additional units in the same stack
  • General bonuses: The general can improve the combat stats of their units
Tip: Use the Tactic cards section to study other players' formations!

Ranged weapons make it possible to eliminate enemy units before the actual battle begins.

How does ranged combat work?

  • Ranged weapons fire before the regular battle
  • Each weapon has a certain number of shots
  • Damage is distributed across enemy units
  • Eliminated units no longer take part in melee combat

You get ranged weapons through:

  • Events (most common source)
  • Special quests
  • The merchant

Combat with normal units

Cavalry and guard dogs (both flanking attackers) attack first with first strike, followed by recruits/archers/general/thugs/rangers with normal initiative, and finally cannoneers last.

General with area damage (Sylvana)

Sylvana gives units with flanking attacks a 50% AP bonus and deals area damage against the total HP of enemy units herself.

Combat with elite units

Elite units have different initiative/ability distributions than normal units (e.g. siege engineers instead of cannoneers for the final attack).

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